Hello reader! Read about our weekly progress in a battle called: Being An Indie Developer. Today: New Tap Order 2 progress! Weekly progress Well… Last week we did some improvements on New Tap Order 2. Mainly code work, but sound effects and graphics also. We managed to meet personally and work together. We are mainly online working team so it was great motivation! Only 8 hours but it was worth it! Definitely recommend working “live” side by side from time to time. Lots of thing were made during last week, but for now you can enjoy this little GIF only. More stuff coming! This isRead More →

Welcome graceful reader! Come, sit and read about Aliasing Games work from last week. Of course if you are interested in stuff like this. Feedback Last week we spent on getting feedback for Fit Me In and New Tap Order 2. As you may now it is crucial for improving your games. One little thing can change entire game feel for players. And you may even don’t know that this or that is really getting people angry or uncomfortable. Count of thing to improve in: Fit Me In – 3 New Tap Order 2 – well.. Landing pages We almost did landing pages for ourRead More →

Hello again! Curious about our Aliasing Games progress from last week? No? Well… You might just lost something useful to learn. Fit Me In open beta Last week we released Fit Me In open beta for everyone on Google Play. We did publish Fit Me In just like normal finished game to minimize steps required to download our game. Average Android user want to search for a game and install it instantly without any sign-ups to tester programs. This way we minimize steps which players need to do to download, play and maybe give us feedback. Icon and logo on Play Store clearly states thatRead More →

Hello again! Are you curious of our progress from the last week? Yes? Enjoy then! Fit Me In interactive tutorial This week we didn’t go hard on visuals, but we managed to make a new version of tutorial for Fit Me In. Just to let you know we are releasing open beta for everyone later this week! Anyway, instead of dull and boring still graphic and text we did interactive tutorial for you to learn how to manipulate objects in 3d space on your smartphone. You can always skip it and try to guess controls by yourself, but for anyone who is interested, here itRead More →

It is time to start new type of posts on Aliasing Games devBlog. From now on you will be able to see how good or bad our progress is on weekly basis. So if you enjoy this kind of content, fell free to come here every Wednesday. Just to clear things up: Y02E01 stands for second Year of Aliasing Games existence and first Episode of this type of posts. Hope you’ll enjoy it! Current state of Aliasing Games development To start properly, you need to see where Aliasing Games is right now. If you haven’t please read Aliasing Games after a year in gamedev industry.Read More →